“We all have a little burglar inside us.”
In this installment of Rogues, we discuss burglary: how to do it and how to stop it. While we may make it sound easy, it’s best to leave actual burglary to the professionals.
Is Savage Worlds better than Marvel Heroic Roleplaying: Basic Game?
[Three sentences before.]
In this episode, we discuss narrative techniques from movies and novels that you can use to make your games more fun. We look at in media res, flashbacks, flash forwards, flash sideways, epistolary novels, and reverse chronology. We also offer advice for new gamemasters, including which games are good to start with. Is Savage Worlds better than Marvel Heroic Roleplaying: Basic Game?
“So, Pureheart, we meet again. I always knew it would come down to us: you, the epitome of good, and me, the embodiment of evil. But am I evil? Is it evil to protect what is precious to you? Growing up in the ghettos of the East, I learned many things, and one of those things was that if you play the game of…”
“I got a 16 for initiative. I charge.”
“Hey! I’m monologuing here!”
In this episode, we run down the questions that every gamemaster should consider when making their villains. You’ve been warned, players.
Kristos sits in for his first non-board game episode. You’ve been warned, listeners.
Episode 5 takes a look at playing different ethnicities, cultures and genders than your own. We discuss what we consider important in creating, playing, and GMing very different characters. Even if, apparently, all of Lyal’s characters are sarcastic, all of Chris’ are Scottish, and Wayne’s are accidentally bi.
We also touch on the use of voices, playing non-humans (slightly), and the current competition for top-sexy.
Thank you to everyone who’s offered feedback and comments here, on facebook, and by email! We love affirmation!