Another deep dive into an RPG where we have both read the book and played a few session. This time it is Mutant: Mechatron – Rise of the Robots by Free League. It uses their Year Zero Engine, d6 dice pool system, and although it is a stand-alone game your robots can play with characters in both Mutant Year Zero and Genlab, once they escape Mechatron-7. We give you an overview of the system, character creation and the setting. Also a discussion of the surprising challenge of playing self-aware robot player characters. If you are familiar with Mutant Year Zero this is a great new take on post-apocalyptic characters and if you are new to the system and setting, it is well worth your time. Find out if this game is for you as we dive deep into Mutant: Mechatron.
In this episode, we discuss the question of racial ability bonuses in D&D and other TTRPG systems. Is race the best way to give the flavor of the setting or does it just bring with it uncomfortable stereotypes drawn from the real world? Which will win in our discussion nature or nurture? If you roll a muscle wizard does that save you from the Tolkien hole?