IDW Games will no longer publish the Metal Gear Solid boardgame. This means the designer also loses the license for the IP from Konami. This leaves more than 2,000 pre-orders on BackerKit and Amazon in limbo. The Legend of the Five Rings Living Card Game by Fantasy Flight is coming to an end. This doesn’t affect the RPG or novels they will continue to support. Wet Ink Games has released three new dossiers for their weird World War I game, Never Going Home.
Nibiru is a science fiction tabletop role playing game set in an ominous space station. It’s focused around the themes of memory, nature and artificiality, and features a rich world (inspired by Ancient Mesopotamia) as well as a quick-to-learn system that builds each player’s persona based on the retelling of their pasts. Nibiru is a space station submerged in the ocean of debris orbiting the Star of Fomalhaut. A monstrous, steel-clad vulture feeding off of a collection of unborn planets, Nibiru’s purpose is unknown—at least, for those that reside in it. Near the Core of this skyless world, a group of enclosed city-states harbors the majority of the human population. The characters portrayed by the players are different from the rest of the peoples of Nibiru. They come from strange places called Habitats, each functioning as an archetype that changes not just the backdrop of your memories, but the mechanics of how you recall them. From Dreamlanders—people that only seem to remember the lives of other individuals—to Vagabonds of the Machine—who share the memories prompted by a sentience-inducing computer virus—each of the five habitats holds mysteries of their own, as well as unique mechanics that make them all the more exciting to play. #nibiru #ttprg #federicosohns #modiphius
We talk about the new actual play series, Stuff of Legend, that uses puppets to play out the action of their roleplay session. Is the future of AP felt-based? In the same spirit, we take a look at the Muppetborn race for 5E by BJ Hypes. It is a well made and very charming way to play Kermit the Assassin. Finally, this month will bring us 470 indie zine RPG projects on Kickstarter as part of Zinequest 3. It is a chance for game designers to create a physical version of their projects that may have only been available digitally in the past.
#stuffoflegend #muppetborn #zinequest3 #actualplay
Cyberpunk Red will have a skirmish miniatures game called Combat Zone produced by Monster Fight Club. This is the same company that produced the miniatures for the Cyberpunk Red tabletop game previously. We review the list of best selling “other” (non-5E) TTPRG titles on DriveThruRPG in 2020. The results may surprise you. Finally, we discuss the baggage of the Cyberpunk genre, more specifically the portrayal of Asian culture and stereotypes. There is also a Cyberpunk by Asians Game Jam currently running on Itch.io that may also bring new perspectives to the genre. “Western cyberpunk media borrows heavily from Asian visuals and fetishizes Asian culture, without the involvement of actual Asians. This game jam is for Asian creators who want to make our own cyberpunk games.”
#cyberpunkred #cyberpunk #combatzone
Free League is releasing the Colonial Marine Operations Manual. Featuring rules for Marines and guidelines for running a whole marine-centric campaign. Plus six missions to run written by Andrew E.C. Gaska and Paul Elliot. Also featuring the excellent artwork of Martin Grip from the core rulebook. The makers of Quest RPG are releasing actual play audio tutorials to help new players get a handle on the game and get up and running even without the physical rulebook. We also discuss the idea of the preciousness of player characters and how with all the investment now possible some players can’t stand to see their characters die.
#alienrpg #questrpg #colonialmarines #preciousness
We open up a real oddity in the history of the Mutant Chronicles, the 2007 Starter Set for the Collectible Miniatures game by Fantasy Flight Games licensed by Paradox Entertainment. It contains six 54mm pre-painted miniatures and supposedly everything you need to start playing. Rules were co-written by Eric M. Lang so it might be a playable game. The earliest sign of its short lifespan was the switch from blind box booster packs to just straightforward expansion boxes. It only lasted for about two years but is a very interesting attempt to take advantage of the fanbase that existed somewhere between boardgames and wargaming. Join us as we take look inside the box and try to piece together what created this short-lived oddity. In the midst of the Rackham pre-painted trend of AT-43 and Confrontation: Age of Ragnarok, this addition to the Mutant Chronicles series is a real head-scratcher.
Another Unboxing of Sovereign Skies by Deep Water Games. This is the Kickstarter edition that features several stretch goal enhancements like a chromium printed box, enhance wooden game pieces and two additional expansions included.
Long ago in a time of war, the six alien planets of the Abyssi cluster worked hard to find diplomacy and eventually came to form a fragile democracy. For humankind, the discovery of this cluster could mean abundant and cheap energy in the form of the earth-rare Atlum crystal. Now several human factions are racing in to grab a share.
In Sovereign Skies, you play one of the powerful houses of Old-Earth now orbiting the six planets of the Abyssi cluster to recruit alien senators for favors and to establish occupation by constructing and activating bases for energy and influence.
Each turn you’ll move your Mothership and perform 1 to 3 of the actions on a Planet to help you earn the Energy and Influence you’ll need to win the game. Add a Ship, collect a Politic card, and/or perform a Planet’s Special action.
The game features big strategic depth, worker-movement action selection rondel, a unique scoring mechanism for area control quick 45-minute playtime for a 4 player game and beautiful art and graphic design.
Fantasy Flight miniatures games are handing over management to Atomic Mass Games also owned by Asmodee. They had success last year with Marvel Crisis Protocol. This will include their Star Wars games, X-Wing, Armada and Legion. Fans seem to be happy with the move. Many modern boardgames are having new branded editions using Disney IPs, including Star Wars, Marvel and Disney Parks. Is this a good move to get more people into the hobby? Does this mean these modern games are considered classics? Or will this ruin the experience and players will feel they have outgrown them? Also, Disney has stopped paying royalties to Alan Dean Foster for his novelization and sequel novels for Star Wars and also the Alien franchise. What does this mean for copyright and the future of creatives writing for established IPs? #DisneyMustPay #atomicmassgames #starwars #alien
Former Blizzard executives and World of Warcraft directors, Chris Metzen and Mike Gilmartin, are starting a tabletop company, based on their Orange County gaming club, called Warchief Gaming. Critical Role launches their own publishing company called Darrington Press. They have four titles scheduled for 2021 releases including RPG, boardgame, and card game titles. Should Wizards of the Coast be paying attention? Our topic for this week is Gatekeeping, its origins, and difficulties in tabletop games as well as other popular culture.
#criticalrole #blizzard #gatekeeping
Games Workshop licensing is now open to proposals for merchandise using the Warhammer IP. This includes crowdfunding those projects on Kickstarter. The authors of the Dragonlance novels, Margaret Weis and Tracy Hickman, are suing Wizards of the Coast due to the breakdown of the revision process for the first draft of the first book of the, now in doubt, next trilogy of novels. Our topic this week is about using horror in your tabletop games. What are the considerations and how should you pace a one-shot or campaign?
#horror #dragonlance #gamesworkshop