Episode 115: Creature Feature: Sin-Eaters

Have a bunch of hungry of listeners and only one hour to prepare? Well, if you have a corpse in the fridge and a few human foibles in the cupboard, you can satisfy even the most demanding guest with this zesty variation of our Creature Feature series.

Sin-eater Steaks

  • 1 corpse, brined in the tears of a condemned man
  • a splash of wasted ability
  • seven vulgarities, diced
  • 1 cup of the last words of a dying man (For a low-fat alternative, use the last words of a toddler.)

Cover the corpse in a sauce made from the ingredients.
Pass through the flames of Hell until the sinner recants or the meat is pink in the middle.
Slice into steaks and serve with sprigs of parsley, uh, from the damned.

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Episode 75: Locales: Ships

The month of series debuts continues with Locales, a look at how to use different settings in your games. In this episode, we also look at ships, from submarines to starships (not the band, although Lyal does talk about the band), with the added bonus of how to use them as antagonists and protagonists.

Also, Chris talks about the virtues of booth babes, Wayne talks about the benefits of emphasizing the monotony in games, and Lyal talks about how drowning and suffocation aren’t so bad. Oh, and we had some opinions that weren’t completely wrong as well.

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Episode 23: Licensed to Vill(ain)

“So, Pureheart, we meet again. I always knew it would come down to us: you, the epitome of good, and me, the embodiment of evil. But am I evil? Is it evil to protect what is precious to you? Growing up in the ghettos of the East, I learned many things, and one of those things was that if you play the game of…”

“I got a 16 for initiative. I charge.”

“Hey! I’m monologuing here!”

In this episode, we run down the questions that every gamemaster should consider when making their villains. You’ve been warned, players.

Kristos sits in for his first non-board game episode. You’ve been warned, listeners.

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