In this installment of GM Corner, we look at an important but often forgotten part of preparation: post session. This is the time to get feedback from players, assess how things went, and decide what to do next, which could include the important decision of whether or not to continue with the game.
We are without Wayne this week. What we lose in gaming insight by his absence, we gain in technical savvy (i.e., knowing that you have to press the record button to record).
GM: “You see four men carrying another man on a litter”
Player: “Ok, we go and talk to him.” GM: “He’s 8 feet tall.”
Player: “Um, I draw my-“
GM: “Hold on. He’s on fire.”
Player: “Uh, we put him out?”
GM: “He doesn’t seem to mind being on fire.”
Much like a marriage, the key to any player-GM relationship is finding ways to keep things fresh. In this episode, we discuss how to choose and create interesting adversaries for your stories.
You never forget your first kiss or your first session as a GM. While we can’t help you with the former (but keep your eyes closed and try not to make too much of a mess of his or her face), we have some advice for the latter. In this first installment of a series for first-time GMs, we discuss the initial preparation that you need to do before your first session, from system to goals.
Drinking game bonus: Take a drink whenever we confuse “player” and “character”.