Episode 111: Warriors: Mongolian Horsemen‏

Genghis Khan is the name, I’m ahead of my game
Still, drinking from teats, still with hoof beats
Still not loving the Caliphs (Uh hun)
Still rock my kharash in battle and a seige
Still got love for the steeeppes, repping one one one
Still the hooves bang, still arrows twang
Since I left, ain’t too much changed, still

Got a whole Tumen ridin’ at my back, you won’t even see when I’m coming to attack
Cause you think that we be a fleein’, yeah looks like we be retreatin’
But soon you’ll be seein’; that it’s you who is get beaten
You think we all dressed in fur, but I got fine lacquer armor and a bling silk shirt.

Still history won’t be bored,
Still have all the rage we have stored,
Still yo you gonna get served,
Still by the Mongol Horde!
Since I left, ain’t too much changed, still

For our next installment of Warriors, we look at the Mongolian Horsemen. A group who, even 700 years later, still represents the idea of an unstoppable, all conquering juggernaut.

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Episode 100: Warriors: Gladiators

Jupiter’s middle leg! Has it been C episodes already? Gratitude for listening. At times, words fell from our mouths as crap from ass. However, we pray we offered some manner of good advice on other occasions. We plan to continue as long as desire wills our tongues.

In episode C, we offer another installment of Warriors.  Here we discuss  Gladiators, the brotherhood of the stadium.

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Episode 95: Weapons: The Sword Part 2

He who lives by the sword, dies by the sword (or cancer).
In the second part of our look at the sword, we discuss how swords in games are more than just a type of die.

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Episode 94: Weapons: The Sword Part 1

They say you can always judge a man by his shoes. Lies. You can judge a man or woman by his or her sword.
In our first installment of a new series, we look at the sword’s evolving role in battle and it’s less evolving role in society. We also practice our Greek and Latin (again) with mixed results (again). I think we nailed the Japanese, though.

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Episode 93: Antiheroes

“In the roar of an engine, he lost everything. And became a shell of a man, a burnt out, desolate man, a man haunted by the demons of his past, a man who wandered out into the wasteland.”
– The Road Warrior

The selfish rogues, the emotional voids, the cold-blooded killers. These are the antiheroes of literature, TV and the movies. We’ve all played these characters at some point or another, but are we doing it right? Listen up to find out.

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Episode 91: Interview: Emergence RPG

In our first interview episode, we talk to Tony and Faon Grandinetti, two members of the creative team behind Emergence, a fantasy and SF RPG on Kickstarter. This may be the first game spawned in traffic.

You can find Emergence on Kickstarter, and make sure to check out the Emergence website for more information on the world of Kython. 

Oh, Lyal! Lyal messed up the audio. Apologies if it doesn’t sound crystal clear.

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Episode 81: 99 Problems with D&D Next…

…but the picture of the gnoll ain’t one of them.

In this episode, we discuss the latest playtest material. We talk about what we like and don’t like, and Wayne makes a case for elves of colour. We also come up with a winning business strategy for Wizards of the Coast to follow for D&D Next.*

*We recorded this episode before WotC announced their plan to emphasize campaign settings and adventures, which bears a striking similarity to our strategy.

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Episode 79: Creature Feature: Femme Fatales

We’re not bad; we’re just recorded that way.

In this installment of Creature Features, we continue to redefine what a “creature” is. We look at the mysterious, sexy and dangerous femme fatale and the lesser known homme letal (probably because we coined it).

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Episode 74: Magic: Hermetic Order of the Golden Dawn

With male strippers, Vancian magic and the Hermetic Order of the Golden Dawn, this episode has something for everyone. It’s also the debut of our Magic series, which will examine real world examples of “magical” organizations and magic.

Plus: Another entry in our D&D Next Diary (yes, magic)

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Episode 73: Campaign Confessions: Apocalypse World & Skype

No one knows how it happened. To understand, you’d have to go back to a time before D&D Next or Monsterhearts. In a blaze of madness and surrounded by the hum of computers, we tried Apocalypse World. It was a world and there had been an apocalypse. I guess it was too much to ask for a more creative name.

In this episode, we talk about Apocalypse World. We played it over Skype, so we share our experiences with that as well.

Plus: Our next entry in our D&D Next Diary

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