Yo ho, yo ho, a pirate’s life for me We pillage, we plunder, we rifle, and loot Drink up, me ‘earties, yo ho We kidnap and ravage and don’t give a hoot We definitely give a hoot about our players’ comfort levels at the table Drink up me ‘earties, yo ho (If you want to drink. No pressure.) – “Yo Ho (A 21st-century Pirate’s Life for Me)”
In the second part of our discussion of Dungeons and Dragons 5e and our pirate campaign, we talk about how to play pirates in a fantasy roleplaying setting. We also discuss our collaborative world-building session.
Avast ye! Here be piratey accents. Yuv bin warrn’d. Arrrrrr!
Today’s a training day, new player. Show you around; give you a taste of the business. I got 4 games pending people’s schedules, 3 active campaigns, another 25 in my notes that I can’t think of a decent act two for. I GM five players. That’s five different personalities. Five sets of problems. You can be number six if you act now. But I ain’t holding no hands, okay? I ain’t baby-sitting. You got today and today only to show me who and what you’re made of. You don’t like Scottish accents, get the frak away from my table. Go get you a nice, wimpy desk game, chasing Mario’s kart or something, you hear me?
In our second installment of RPG Rookies, we go over the things players and gamemasters need to discuss when starting up a new game, using our upcoming Pathfinder game as an example.
In this episode, we discuss the latest playtest material. We talk about what we like and don’t like, and Wayne makes a case for elves of colour. We also come up with a winning business strategy for Wizards of the Coast to follow for D&D Next.*
*We recorded this episode before WotC announced their plan to emphasize campaign settings and adventures, which bears a striking similarity to our strategy.