Wolfgang: “It’s essentially the role-playing campaign for Pathfinder that Indiana Jones would run. Not the Indiana Jones of Raiders or Last Crusades, though: the Temple of Doom Indy. But this Indy didn’t escape and save the children. He failed. He was tortured and broken. Empty and haunted, he can’t numb the pain, but he can share it. Share it with a world of demonic cults, man-eating insect folk, fifty-foot snakes and ruined cities. Oh, and dinosaurs because everyone loves dinosaurs.
-unedited elevator pitch
In this episode, we discuss the latest playtest material. We talk about what we like and don’t like, and Wayne makes a case for elves of colour. We also come up with a winning business strategy for Wizards of the Coast to follow for D&D Next.*
*We recorded this episode before WotC announced their plan to emphasize campaign settings and adventures, which bears a striking similarity to our strategy.