Continuing our Campaign Confessions series, we look at our recent pirate-themed Dungeons and Dragons 5e campaign. Part one focuses on 5e itself and the reasons why this edition has become so successful. We try to put our finger, and maybe some blame, on who dragged D&D kicking and screaming out of the basement and made it appealing to a whole new generation of players. Is it the system itself or is it social media savvy?
First comic books have become cool and now D&D. There’s hope for you toy collectors yet.
Episode 212: Campaign Confessions: D&amp;amp;amp;amp;D 5E Part One[ 29:02 ]Play NowPlay in Popup
For Halloween this year, we discuss our top 5 horror settings for role-playing. These settings, from movies, books, and television, aren’t necessarily our favorite ones to watch or read, but they are the most interesting and inspirational settings to play in. Let us know if you agree with us!
Note that we deliberately didn’t include settings that are currently being used for games. Do you really need another gaming list topped by Call of Cthulhu and World of Darkness?
If you would like to skip the full discussion and go right to the final top 5, please visit our YouTube channel.
“We do not hate the alien because he is different, we hate the alien because he had naught but hate in his heart for us.”
— Anonymous Battle-Brother of the Deathwatch
What do you do when an IP you love is released as an RPG with a system you hate?
Wayne discusses his conversion of the Deathwatch RPG to the Cortex Prime system., the latest version of Cortex Plus that powered Marvel Heroics Roleplaying. We also talk about the mechanics of Cortex Prime and how he was inspired to use it to power Space Marines.
SPOILER: His motivations rely heavily on his hatred of the d20
“If you build it, they will come.”- Field of Dreams
“If you build it and provide snacks, they will come.”
– Gaming Table of Dreams
In this episode, we talk to Jools Thomas* and Ryan Thomas* about the Japan International Gamers Guild (JIGG). Jools is the unofficial JIGG historian (he made a T-shirt with that on it, so…), whose blog sparked the idea for this interview. Ryan is one half of the duo, Linda Thomas being the other, that brought gaming to Kansai. If you’re interested in the history of the best gaming community in the world, or if you’re interested in how to start up a gaming community or group, this is the episode for you.
*No relation. Did we run out of last names?
Episode 209: Kansai JIGG (Japan International Gamers Guild)[ 55:56 ]Play NowPlay in Popup
In the premiere of our new series “Straight to Netflix”, we discuss the Duncan Jones science fiction movie starring Alexander Skarsgard, Paul Rudd, Justin Theroux, and with a Sam Rockwell Moon easter egg. What could possibly go wrong? Should the critics be muted (Hey yo!)? Find out if you should list or miss Mute.
Episode 208: Straight to Netflix: Mute[ 1:13:35 ]Play NowPlay in Popup
Just in time for Mer-May, our latest Creature Feature! Mermaids, or Merfolk, are found in myth and legend from almost every culture in the world. We look at their appearances from A Thousand and One Nights to Hans Christian Andersen to H.P. Lovecraft. In the tradition of our Creature Features, we watched (and drank to) a related film, The Mermaid (2016), by Hong Kong director Stephen Chow. We also include ideas and inspiration about how to play them as antagonists and protagonists in your favorite RPGs. This episode was in no way endorsed by the many fine Japanese whisky products that it took to make.
Episode 207: Creature Feature: Mermaids[ 45:01 ]Play NowPlay in Popup
“Akeyo offers moi a kazi. Tres facile, she says. Cho lucrative, she says. Faces always lie. Tatemae, hombre. Allez, my brain says. OK, my boca says. Weil she with Sergei. His gun is ookii. His ‘tude is zverskiy. Samurai always punish. Sergei no hablo Angelo. He hablo Gewalt.
The paise is gooood. The crew is prooo. The kazi is faciiile. In and out, bra. You win, bra.
But the street don’t lie: THE SYSTEM ALWAYS WINS!”
– Neff Jacks, hardboi runner
In this episode, we present a list of questions that define cyberpunk. If a game, book, or movie checks these boxes, it’s cyberpunk. If not, sorry, bra. Is Shadowrun cyberpunk? Is The Matrix? Listen for the definitive answers.
“Nature made me a freak. Man made me a weapon. And God made it last too long.”
“This is what life looks like…”
Professor X, Logan
In this installment of Movie Mining, where we mine movies for RPG ideas, we review the 2017 film Logan and discuss what lessons we learned on how to play older characters in your RPG campaigns. We also talk about the Old Man Logan comic series where the movie drew inspiration. So, if you’re wondering how can you balance the benefit of long experience with the physical ravages of time to create a deep and interesting player character or NPC, find out in our review, bub. Snikt!
Two Star Trek fans guys who have seen some Star Trek episodes review the latest 2d20 game, Star Trek Adventures. We answer all of the important questions. Do you need to be a Star Trek fan to enjoy the game? Can the game make you a Star Trek fan? Is this an improvement on the 2d20 system? Does the system match the universe? Does it have starships? Can you play a Borg hottie? Listen and find out!
Audio for this episode is also available on YouTube
Episode 205: Star Trek Adventures[ 1:29:42 ]Play NowPlay in Popup
We f**king welcome back Chris, one of the original f**king hosts, to discuss Star Trek: Discovery, five f**king episodes in. We look at how f**king Trek it is, whether making it a f***king prequel was the right idea, the f**king story, and the f**king characters. We also talk about a big f**king theory and which f**king series we would most like to play in. And to paraphrase Sylvia Tilly, we think this episode turned out pretty f**king awesome.
Idle Red Hands Episode 203: Star Trek Discovery[ 1:56:05 ]Play NowPlay in Popup