Have a bunch of hungry of listeners and only one hour to prepare? Well, if you have a corpse in the fridge and a few human foibles in the cupboard, you can satisfy even the most demanding guest with this zesty variation of our Creature Feature series.
- 1 corpse, brined in the tears of a condemned man
- a splash of wasted ability
- seven vulgarities, diced
- 1 cup of the last words of a dying man (For a low-fat alternative, use the last words of a toddler.)
Cover the corpse in a sauce made from the ingredients.
Pass through the flames of Hell until the sinner recants or the meat is pink in the middle.
Slice into steaks and serve with sprigs of parsley, uh, from the damned.
Posted in All Podcasts, Creature Features, General (other games), General (RPG)
Tagged Aberrant (RPG), Cash and Guns (boardgame), Dungeons and Dragons (RPG), Fading Suns (RPG), Fortress America (boardgame), Geist: The Sin-Eaters (RPG), Ghostwalk (D&D campaign setting), Heroes (TV), Marvel Annihilation (comic), Marvel Universe Online (MMORPG), Pathfinder (RPG), Planet Hulk (comic), Star Wars: X-Wing (miniatures game), Strange Days (movie), Supernatural (TV), The Adventurers (boardgame), The Last Sineater (movie), The Order (movie), Trinity (RPG), Vampire: The Requiem (RPG), Warhammer 40K (miniature wargame), World of Darkness (RPG), World War Hulk (comic)
The evil Elder Gods of Real Life have raised their tentacled heads again, making recording and editing a regular episode for this week problematic. Instead, we’re bringing you the next part of our Monsterhearts game, being MCed for us by Chris. If you haven’t done so already, please check out part one where we introduce the characters and give a recap of what’s happened in the story so far.
Please be aware that this episode is largely uncut and unedited, and contains both adult language and adult situations. Listener discretion is advised.
Our second installment of Weapons looks at the role long guns (muskets, arquebuses, rifles, carbines and shotguns) in battle, society and games. It is also our first drinking game episode*.
Take a drink:
Whenever you hear the words “trade-off” or “interesting”.
Whenever “cavalry” is pronounced “Calvary”.
Take a shot:
Whenever Chris mentions his daughter. (I think we cut those out.)
Whenever Lyal makes a mistake. (I’m pretty sure he cut those out.)
Wayne complains about D&D Next. (You’ll probably tune those out. We do.)
*We highly recommend non-alcoholic drinks – otherwise this game would probably kill off most of the audience.
With Lyal unavailable to record this week, Chris and Wayne talk about something they do almost constantly: intra-party fighting. We discuss player vs. player conflicts, both in games designed to pit the characters against each other and in games where they’re expected to act as a team. We use The Hunger Games (which Chris finally found the time to watch) and The Avengers as our running examples. While we try not to give away any big secrets, there may be a few minor spoilers for these movies in the episode.
With Chris unavailable to record this week, Wayne and Lyal talk about one of their favorite TV shows (and one that Chris refuses to watch), True Blood. Instead of focusing on character archetypes as we’ve done in other TV related episodes, we talk about the lessons we’ve learned from five seasons of True Blood and how you can apply them to your games.
Our third installment of Magic is focuses on real-life magicians; entertainers, illusionists, and escapologists like Harry Houdini, David Copperfield, and Criss Angel. This may appear to be a strange topic for a series that usually assumes that magic is “real”, but hopefully we manage to conjure up some interesting ideas of how to use these consummate performers in your games.
Wayne starts the episode off with another rant against D&D Next. Chris joins in the discussion, but Lyal obviously wishes he could just waggle his fingers, say a few magical words and make the pair of them disappear.
We were absolutely crushed to learn that Margaret Weis Productions have canceled their Marvel line. The licensing costs were high, as you would imagine, and turned out to be too steep. If you don’t have one of the books in this line, we encourage you to get one.
While we’re sad to see the Marvel flavour go, it was the Cortex Plus Heroic system that really grabbed us. Hopefully, we’ll see a few generic genre books coming out from MWP using the Heroic system. In the meantime, we’re looking forward to their Heroic fantasy rules in the soon to be released Cortex Plus Hacker’s Guide.
You’d think that the most contrived literary device around would not make for gaming magic, but that doesn’t stop the Idle Red Hands (A.K.A. the thickest guys on the Net) from trying to figure out how to make it work. Do we succeed? Well, at some point, you may wish that a god would come down to give us a hand, and Chris repeatedly tries to slip in examples of Chekov’s gun. (His sleight of hand provided the inspiration for our next episode.) However, by the end, the answer to whether or not a deus ex machina has any place at your gaming table is firmly answered.