Episode 210: Deathwatch RPG

We do not hate the alien because he is different, we hate the alien because he had naught but hate in his heart for us.

— Anonymous Battle-Brother of the Deathwatch

What do you do when an IP you love is released as an RPG with a system you hate?

Wayne discusses his conversion of the Deathwatch RPG to the Cortex Prime system., the latest version of Cortex Plus that powered Marvel Heroics Roleplaying. We also talk about the mechanics of Cortex Prime and how he was inspired to use it to power Space Marines.

SPOILER: His motivations rely heavily on his hatred of the d20

The Emperor Protects!

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Episode 190: Festivals

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Episode 189: Five Games, One Shelf

In this episode, we pick the five RPGs every role player should have on his or her shelf, including which edition to have. These aren’t our five favourite games or the five most popular games of all time. Nope. These are five games whose mere possession will contribute to your overall gaming experience.

These are the criteria we used. Play along at home.

Innovative
Impact
Representative of a specific type of a game
Widespread
Paid us to mention them (Kidding. No company took us up on our offer.)

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Episode 187: Generalist vs. Specialist Players

The specialist: “How would you make a Jedi in D&D?”
The generalist: “I wouldn’t.”

In this episode, we compare focusing on just one game system (specializing) with playing a wide variety of games (generalizing) to see which is the best approach. Did your approach win?

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Episode 156: Encounters

During this episode, listeners may encounter the following (roll d100):

  • 01-10 Boredom
  • 11-20 Lame jokes
  • 21-30 Extremely late movie reviews
  • 30-80 Chris & Wayne fighting
  • 81-90 Tangents
  • 91-98 The ghost of Lyal, sighing
  • 99-00 Interesting, lively conversation

In another Lyal-less episode, Chris and Wayne discuss encounters (both random and planned). Should encounters in RPGs be balanced, or should they follow the fiction of the setting? How to plan encounters, and how to make them interesting, balanced or not. This episode was inspired, in part, by an awesome (and angry)  article by the Angry DM.

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Episode 152: Undercover

State Trooper: Hey, Doc! We’re looking for a prisoner from that bus-train wreck a couple of hours ago, might be hurt.
Dr. Richard Kimble: Uh, what does he look like?
State Trooper: 6’1, 180, brown hair, brown eyes, beard. See anyone like that around?
Dr. Richard Kimble: Every time I look in the mirror, pal – except for the beard, of course!
State Trooper: Now that you mention it, you do look a lot like him, minus the beard, of course. But that’s easy to shave. Come with me, Dr. Kimble.
The Fugitive‘s original 30-minute running time didn’t screen well with test audiences.

In this episode, we discuss going undercover and the different types of stories you can tell. We also suggest a mechanic for establishing a cover that can be used for multiple systems.

This episode contains no Chris. Listener discretion is advised.

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Episode 128: (Re)Introductions

Well, hello again. Meet the Idle Red Hands for the second time. Even after two years, their stories on how they got started in gaming remain the same. From the drug-infested, Magic-playing ghettos of Philly to the cheese-eating, cheese-wearing wasteland of Wisconsin to the nuclear-fearing, sparkly-scarf-loving ground zero of West Germany, these three gamers found and fell in love with the hobby.

Listen for the answers to these questions:

Is Heroquest is an RPG?
Who was the “inspiration” for the Punisher?
How many stolen D&D products has Chris bought?

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Episode 103: Prequels

Peter Parker before being bitten by a radioactive spider, the first 33 years of Frodo Baggins’ life, moisture farming on Tatooine. Aren’t these the stories that we should be telling?

In this episode, we discuss the benefits and drawbacks of running a prequel and the different ways that you can do so.

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Cortex Plus Hacker’s Guide

We’re planning to help kickstart this “anthology of ways to use Cortex Plus from MWP’s award-winning Leverage & Smallville RPGs: hacks, settings, and options“. It looks really good in its own right. However, we’re really excited about the possibility of a Marvel Heroic Roleplaying fantasy hack. (Those who listened to Gladiators know why.) Unfortunately, it’s a $25,000 stretch goal.
They are over $20,000 with two weeks to go, but we don’t want to leave anything to chance. If you are at all interested in any of these games, the book looks well worth the $10-25 price. If you don’t support this product, many children will grow up not knowing the pleasures of playing gladiators with the MRH system.

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