Nibiru is a science fiction tabletop role playing game set in an ominous space station. It’s focused around the themes of memory, nature and artificiality, and features a rich world (inspired by Ancient Mesopotamia) as well as a quick-to-learn system that builds each player’s persona based on the retelling of their pasts. Nibiru is a space station submerged in the ocean of debris orbiting the Star of Fomalhaut. A monstrous, steel-clad vulture feeding off of a collection of unborn planets, Nibiru’s purpose is unknown—at least, for those that reside in it. Near the Core of this skyless world, a group of enclosed city-states harbors the majority of the human population. The characters portrayed by the players are different from the rest of the peoples of Nibiru. They come from strange places called Habitats, each functioning as an archetype that changes not just the backdrop of your memories, but the mechanics of how you recall them. From Dreamlanders—people that only seem to remember the lives of other individuals—to Vagabonds of the Machine—who share the memories prompted by a sentience-inducing computer virus—each of the five habitats holds mysteries of their own, as well as unique mechanics that make them all the more exciting to play. #nibiru #ttprg #federicosohns #modiphius
Part two of our look back at 2019 and some looking ahead at 2020. This time with Lyal. We talk about Call of Cthulhu Starter Set, solo adventures and our upcoming series reviewing starter boxes for TTPRG systems new and old. The Ragnarok miniatures skirmish game gives us a use for all of those Blood Rage Vikings and monsters. Getting your kids into Star Wars and if the property is still kid-friendly as well as the future of the franchise resting on The Mandalorian. Delivery of Battletech, Trudvang Chronicles and Siege of the Citadel Kickstarters in 2020 (hopefully). Our missed chance to play War Room by Larry Harris over the holidays. #callofcthulhu #chaosium #battletech #ragnarok
FATE of Cthulhu using time travel to avoid problematic mental illness elements of Lovecraft. The series finale of Game of Thrones will get a live stream and postmortem after it airs by Idle Red Hands. John Carter of Mars 2d20 RPG is getting a Player Reference and responsive character sheet from us. Homophobia in Ravnica addressed by Wizards of the Coast. Tomb Guardians delays Amazons release but shows off some beautiful 3D dungeon tiles.
In this episode, we pick the five RPGs every role player should have on his or her shelf, including which edition to have. These aren’t our five favourite games or the five most popular games of all time. Nope. These are five games whose mere possession will contribute to your overall gaming experience.
These are the criteria we used. Play along at home.
Representative of a specific type of a game
Paid us to mention them (Kidding. No company took us up on our offer.)
Some combinations were never meant to be, such as Burger King body spray, Facebook privacy, and strip clubs buffets. Some were, such as cheese anything, free anything (except U2 albums), and 13th Age in Glorantha.
In this plus-sized episode, we interview Rob Heinsoo, the creative director of Fire Opal Media, and Jeff Richard, the creative director of Moon Design Publications, about their Kickstarter collaborations, 13th Age in Glorantha and The Glorantha Source Book. If you’re a devotee of Glorantha and wondering whether or not 13th Age can do it justice, then this episode is for you. If you’re a fan of 13th Age and wondering why Glorantha is the favorite setting of so many game designers, then this episode is for you too. We even get a few teasers about what we could expect after these two books.
This is how you do edition rage, Internet: you don’t.
In this episode, World of Darkness superfans Wayne and Lyal review TheGod-Machine Chronicle, which includes the World of Darkness rules update. Chris also claims to be a fan. Yet, he can never remember the rules, and when it comes time to record the episode, his daughter gets “sick”.
This turned out to be a really long episode, so we broke it into two parts. This part covers most of the character rules. The “story” rules (e.g., combat) and the setting will be discussed in Part 2.
After about ten minutes of listening to us talk about D&D, you may start to question the “Non-D&D” part of the title, but we do move on to other games. We look at Exalted, A Song of Ice and Fire Roleplaying, Runequest, and Dragon Age. We evaluate each game’s system, setting, and presentation. We also discuss which ones would be good gateway games. At the end, we talk about an out-of-print game that presented fantasy races in new and badass ways.
Let’s look 100 years into the future to see what 2012 will bring!
A pneumatic tube messaging craze will sweep the country!
Science will find the cure for racism: all babies born in 2012 will be white!
Automatons will do all domestic chores! Women will stay in the kitchen for the fun of it!
Man will teach dogs and cats to talk! Will learn that they never really had much to say!
The Idle Red Hands, a radio program about Marxism, will win best show of the year!
In this Literature Lesson, we look at the science fiction of Verne, Wells, and Burroughs. Despite having an outline that includes colonialism, eugenics and xenophobia, we’re actually surprised when the show gets dark.
We opin the Month o’ Horror with aower debut Literature Lesson. In this un, we look at H.P. Lovecraft and haow te use ’is queer themes in yer games. Naow, dis Lovecraft feller kin set a body thinkin’, an’ when we git ta thinkin’, we git ta talkin’. Thar’s plenty here ta stir ye up an’ make yer blood tickle. See ef ye kin find aower leetle soorprises fer ye.
Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.I ain’t never heerd nothing like this befer, but ’tis paowerful stuff. Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.Naow, don’t that beat all. Queer haow suthin’ gits a holt on ye. Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. Ph’nglui mglw’nafh Cthulhu R’lyeh…