In a world with jumbo shrimp, deafening silences, and open secrets, we get that some people want realistic magic. In this episode, we discuss magic and realism. While we can’t say that you’ll be able to make the magic in your game realistic after listening to the episode, we can promise that you’ll be able to have it make sense.
In this episode, we look at the morality and motivation systems in Dungeons and Dragons, Palladium, World of Darkness and DC Heroes. We discuss whether they work for their games, whether they’d work for other games, and whether we need systems like these at all. There’s also a great tip on how your lawful good character can be a cold-blooded torturer and still stay true to their alignment. No kidding.
For those of you that thought that episodes 0 and 1 were okay but could have used more Wayne, this episode is for you.
The topic for episode 3 is alluded to at the end. Unfortunately, we lost the episode. The “experiment” is a series of mini-campaigns we have planned to explore different genres and systems. We’ll discuss these in future episodes.