Today’s a training day, new player. Show you around; give you a taste of the business. I got 4 games pending people’s schedules, 3 active campaigns, another 25 in my notes that I can’t think of a decent act two for. I GM five players. That’s five different personalities. Five sets of problems. You can be number six if you act now. But I ain’t holding no hands, okay? I ain’t baby-sitting. You got today and today only to show me who and what you’re made of. You don’t like Scottish accents, get the frak away from my table. Go get you a nice, wimpy desk game, chasing Mario’s kart or something, you hear me?
In our second installment of RPG Rookies, we go over the things players and gamemasters need to discuss when starting up a new game, using our upcoming Pathfinder game as an example.
Episode 117: RPG Rookies: Pathfinder[ 1:02:51 ]Play NowPlay in Popup
They say you can always judge a man by his shoes. Lies. You can judge a man or woman by his or her sword.
In our first installment of a new series, we look at the sword’s evolving role in battle and it’s less evolving role in society. We also practice our Greek and Latin (again) with mixed results (again). I think we nailed the Japanese, though.
Episode 94: Weapons: The Sword Part 1[ 56:40 ]Play NowPlay in Popup
We recorded an episode of Literature Lessons about the master of modern horror: Stephen King. We discussed themes common to many of his books and how to incorporate them into your games. Wayne bought up D&D Next (again), Lyal created a possible Cujo sequel, and Chris talked about that classic Stephen King character Achilles.
Episode 90: Literature Lessons: Steven King[ 58:08 ]Play NowPlay in Popup
After about ten minutes of listening to us talk about D&D, you may start to question the “Non-D&D” part of the title, but we do move on to other games. We look at Exalted, A Song of Ice and Fire Roleplaying, Runequest, and Dragon Age. We evaluate each game’s system, setting, and presentation. We also discuss which ones would be good gateway games. At the end, we talk about an out-of-print game that presented fantasy races in new and badass ways.
With male strippers, Vancian magic and the Hermetic Order of the Golden Dawn, this episode has something for everyone. It’s also the debut of our Magic series, which will examine real world examples of “magical” organizations and magic.
Plus: Another entry in our D&D Next Diary (yes, magic)
Episode 74: Magic: Hermetic Order of the Golden Dawn[ 1:03:16 ]Play NowPlay in Popup
No one knows how it happened. To understand, you’d have to go back to a time before D&D Next or Monsterhearts. In a blaze of madness and surrounded by the hum of computers, we tried Apocalypse World. It was a world and there had been an apocalypse. I guess it was too much to ask for a more creative name.
In this episode, we talk about Apocalypse World. We played it over Skype, so we share our experiences with that as well.
Plus: Our next entry in our D&D Next Diary
Episode 73: Campaign Confessions: Apocalypse World and Skype[ 1:03:35 ]Play NowPlay in Popup