“Warriors, come out to play.”
-Cyrus, The Warriors
In the second part of our 13th Age campaign confessions, we focus on the story, which was inspired by the story of the Ten Thousand and the movie The Warriors. It was a story of heroism, with the leaders of a mercenary company leading their troops to safety (well, half of them). It was a story of camaraderie, except when the leaders complained how their troops were dead weight. It was a story of sacrifice, up until the point when one of the leaders abandoned the others to save his own skin.
We’re back in first non-interview episode since early September and are forced to talk to each other. In this installment of campaign confessions, we discuss 13th Age and Lyal’s adventure. In the first part, you’ll hear our advice on when to do Icon rolls, some examples of One Unique Thing (and an example of someone phoning his in), and our impressions of the game after playing.
We also review the 13th Age Bestiary, although it came out one week after we wrapped up our game. Timing.
“Crafting a mystery can be tricky. Too easy and your players get bored. Too hard and your players get frustrated and, yes, bored. When in doubt, err on the side of hard and turn a blind eye when the paladin starts torturing NPCs for clues.” – Michael West(en), burned Rogue/Illusionist
In part 2, we discuss Chris’s story, “Best Served Cold”.
“Fighting a dragon is always a challenge. They are the kind of problem that calls for an A-10 Thunderbolt II and lots of rockets. Unfortunately, these things won’t be invented for another thousand years or so. In a pinch, you can get by with some household cleansers, rope, and magic, the duct tape of the fantasy world.”
-Michael West(en), Burned Rogue/Illusionist
In Part 1 of our latest Campaign Confessions, we give our thoughts on the Pathfinder system.
No one knows how it happened. To understand, you’d have to go back to a time before D&D Next or Monsterhearts. In a blaze of madness and surrounded by the hum of computers, we tried Apocalypse World. It was a world and there had been an apocalypse. I guess it was too much to ask for a more creative name.
In this episode, we talk about Apocalypse World. We played it over Skype, so we share our experiences with that as well.
“Welcome to the team. This is your cubicle and over there is the break room. Oh, oh, and I almost forgot. Ahh, I’m gonna need you to come in on Saturday and go back in time to, ah, fix some temporal anomalies.”
Are you tired of playing heroes? Is it bad for your self-esteem? Well, Time & Temp, a game of “time travel and underemployment”, is the answer. Play the low man on the office totem pole and travel time.
For some reason, Chris wanted to record from inside a can. We told him it wasn’t a good idea, but the man is a huge Oscar the Grouch fan.
Another Idle Reds Hands first, TRUE BELIEVERS! We review a game, Marvel Heroic Roleplaying: Basic Game, in the same year that it is released.
LISTEN TO: The elusive Visible Woman!
LISTEN TO: The Human Torch vs. Count “Doctor” Nefaria! Only one will survive! Only one will be called by his correct name!
PLUS: The return of Yujiro the Sleepy!
What do two and a half white men know about blaxploitation movies? Unsurprisingly, very little, but we totally dug playing Soul Patrol, Wayne’s funky version of Cosmic Patrol. In this episode, we chill, get our groove on and review the righteous Cosmic Patrol fromCatalyst Game Labs. We alsodiscuss what other genres would work well with this slick game. Solid!