War. Huh. Yeah.
What is it good for?
-”War” Edwin Starr
Well, a plus-sized podcast episode for a start.
In this episode, we look at the three stages of war, the buildup, during and the aftermath, and the kinds of stories you can play in them. We also discuss how a focus on technology can make for some pretty intriguing games no matter which era you play in.
Idle Red Hands, Episode 36: Time for War[ 1:36:04 ]Play NowPlay in Popup
In part two of the D&D 4e Campaign Confessions, we talk about what we liked and didn’t like about Chris’ Red Hands campaign. Fight! Actually, not really. Chris just quietly takes the criticism. Wayne says it’s because Chris is so easygoing. Lyal says it’s because Chris is a time bomb. You be the judge.
We touch on the use of flashbacks, what makes for a good villain, and character death.
Yujiro and Tom join us again.
Episode 4: Campaign Confessions: Hindsight is d20/20 Part 2[ 56:03 ]Play NowPlay in Popup
This was originally supposed to be episode 1, but there were concerns about the sound quality. As a compromise, we decided to make this episode 0, which apparently makes all the difference in the world.
In this episode, we look at how Japan is treated in roleplaying games, and we offer some recommendations on how Japan can be used to spice up your gaming experience. Yes, someone mentions school girls. I hope this isn’t a sign of things to come.
At some point during the recording, Wayne started to think that the topic was “Things I’ve Seen at Toys ‘R’ Us”. We opted to cut out that part out, but you can still hear Lyal referring to it. Apologies for any confusion this may cause.
Idle Red Hands Episode 0: Six-sided Samurai[ 1:07:01 ]Play NowPlay in Popup