“If you build it, they will come.”- Field of Dreams
“If you build it and provide snacks, they will come.”
– Gaming Table of Dreams
In this episode, we talk to Jools Thomas* and Ryan Thomas* about the Japan International Gamers Guild (JIGG). Jools is the unofficial JIGG historian (he made a T-shirt with that on it, so…), whose blog sparked the idea for this interview. Ryan is one half of the duo, Linda Thomas being the other, that brought gaming to Kansai. If you’re interested in the history of the best gaming community in the world, or if you’re interested in how to start up a gaming community or group, this is the episode for you.
*No relation. Did we run out of last names?
Episode 209: Kansai JIGG (Japan International Gamers Guild)[ 55:56 ]Play NowPlay in Popup
We take a look at the world of Malifaux in its many incarnations including the miniatures skirmish game, the recently Kickstarted miniatures strategy game, The Other Side, and the RPG Through the Breach. Joining us is special guest Nick, the organizer of our local Malifaux group, gremlin lover and all around knowledgeable fellow regarding matters on both sides of the Breach. If you are new to Malifaux, this should give you a good taste of the setting and help you decide if now is the right time to make the leap. If you are already playing let us know in the comments which faction you play and what got you into the game. All responses will be reported to the local Guild office and any use of magic may be severely punished.
Wolfgang: “It’s essentially the role-playing campaign for Pathfinder that Indiana Jones would run. Not the Indiana Jones of Raiders or Last Crusades, though: the Temple of Doom Indy. But this Indy didn’t escape and save the children. He failed. He was tortured and broken. Empty and haunted, he can’t numb the pain, but he can share it. Share it with a world of demonic cults, man-eating insect folk, fifty-foot snakes and ruined cities. Oh, and dinosaurs because everyone loves dinosaurs.
-unedited elevator pitch
Some combinations were never meant to be, such as Burger King body spray, Facebook privacy, and strip clubs buffets. Some were, such as cheese anything, free anything (except U2 albums), and 13th Age in Glorantha.
In this plus-sized episode, we interview Rob Heinsoo, the creative director of Fire Opal Media, and Jeff Richard, the creative director of Moon Design Publications, about their Kickstarter collaborations, 13th Age in Glorantha and The Glorantha Source Book. If you’re a devotee of Glorantha and wondering whether or not 13th Age can do it justice, then this episode is for you. If you’re a fan of 13th Age and wondering why Glorantha is the favorite setting of so many game designers, then this episode is for you too. We even get a few teasers about what we could expect after these two books.
Episode 171: Interview: 13th Age in Glorantha[ 1:33:24 ]Play NowPlay in Popup
“Now, look what we have here before us. We got the Dukes of Hazards sitting next to Foxy Brown. We’ve got Shaft right by the Six Million Dollar Man. Nobody is hard moving nobody. This … is an RPG. And this RPG is the way things ought to be.” -Idlus, The Warriors
Dave from MonkeyFun Studios joins us to discuss their Powered-by-the-Apocalypse game, Spirit of 77, which is currently on Kickstarter. We don’t interview him so much as strap ourselves into his Dodge Charger as he takes us on a fuel-injected ride. Let’s get down to it, boppers.
Episode 170: Interview: Spirit of 77[ 1:13:04 ]Play NowPlay in Popup
In this episode, we interview Hamish Cameron, the author of The Sprawl, a Powered-by-the-Apocalypse cyberpunk game currently on Kickstarter. Since Hamish is from New Zealand, we’ve provided a Kiwi-English dictionary below.
Kiwi – English
sitting – setting
dick – deck
bin – been
pin – pen
pin – pin (We know.)
Didya git eyes for Chrissmas, bro? – Is there a reason why you’re looking at me, sir?
In our first interview episode, we talk to Tony and Faon Grandinetti, two members of the creative team behind Emergence, a fantasy and SF RPG on Kickstarter. This may be the first game spawned in traffic.