Episode 215: Top 5 Fantasy Settings

Following up on our top 5 horror settings, we discuss ideas for new and fresh fantasy settings inspired by books, movies, and television. These are not necessarily our favorites, but they were definitely the most inspiring. Have we played it too safe or our choices a reach? Let us know what you think.

Understand that we deliberately didn’t include settings that are currently being used for existing games. Which means this list doesn’t include Lord of the Rings or A Song of Ice and Fire for obvious reasons. (Well, maybe not so obvious since A Song of Ice and Fire Roleplaying doesn’t get near enough love.)

To hear what didn’t make the list and also what inspired us to make our choices, listen to our full list of choices in this episode. If you would like to skip the full discussion and go right to the final top 5, please visit our YouTube channel and let us know what we got wrong in the comments.

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Episode 214: Race vs. Ancestry in Fantasy RPGs

We discuss Paizo changing the word “race” to “ancestry” in Pathfinder 2.0. What does that mean for Dungeons and Dragons? Will WotC follow Paizo’s lead? Now that “ancestry” is taken, what would be some other alternatives? Is this a case of modern sensibilities triumphing over tradition? Enjoy our lukewarm hot take!

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Episode 213: Campaign Confessions: D&D 5E Part 2: Pirates

Yo ho, yo ho, a pirate’s life for me
We pillage, we plunder, we rifle, and loot
Drink up, me ‘earties, yo ho
We kidnap and ravage and don’t give a hoot
We definitely give a hoot about our players’ comfort levels at the table
Drink up me ‘earties, yo ho (If you want to drink. No pressure.)
– “Yo Ho (A 21st-century Pirate’s Life for Me)”

In the second part of our discussion of Dungeons and Dragons 5e and our pirate campaign, we talk about how to play pirates in a fantasy roleplaying setting. We also discuss our collaborative world-building session.

Avast ye! Here be piratey accents. Yuv bin warrn’d. Arrrrrr!

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Episode 212: Campaign Confessions: D&D 5E Part One

Continuing our Campaign Confessions series, we look at our recent pirate-themed Dungeons and Dragons 5e campaign. Part one focuses on 5e itself and the reasons why this edition has become so successful. We try to put our finger, and maybe some blame, on who dragged D&D kicking and screaming out of the basement and made it appealing to a whole new generation of players. Is it the system itself or is it social media savvy?

First comic books have become cool and now D&D. There’s hope for you toy collectors yet.

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Episode 210: Deathwatch RPG

We do not hate the alien because he is different, we hate the alien because he had naught but hate in his heart for us.

— Anonymous Battle-Brother of the Deathwatch

What do you do when an IP you love is released as an RPG with a system you hate?

Wayne discusses his conversion of the Deathwatch RPG to the Cortex Prime system., the latest version of Cortex Plus that powered Marvel Heroics Roleplaying. We also talk about the mechanics of Cortex Prime and how he was inspired to use it to power Space Marines.

SPOILER: His motivations rely heavily on his hatred of the d20

The Emperor Protects!

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Episode 209: Kansai JIGG (Japan International Gamers Guild)

“If you build it, they will come.”- Field of Dreams

“If you build it and provide snacks, they will come.”
Gaming Table of Dreams

In this episode, we talk to Jools Thomas* and Ryan Thomas* about the Japan International Gamers Guild (JIGG). Jools is the unofficial JIGG historian (he made a T-shirt with that on it, so…), whose blog sparked the idea for this interview. Ryan is one half of the duo, Linda Thomas being the other, that brought gaming to Kansai. If you’re interested in the history of the best gaming community in the world, or if you’re interested in how to start up a gaming community or group, this is the episode for you.

*No relation. Did we run out of last names?

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Episode 206: Cyberpunk 2018

“Akeyo offers moi a kazi. Tres facile, she says. Cho lucrative, she says. Faces always lie. Tatemae, hombre. Allez, my brain says. OK, my boca says. Weil she with Sergei. His gun is ookii. His ‘tude is zverskiy. Samurai always punish. Sergei no hablo Angelo. He hablo Gewalt.
The paise is gooood. The crew is prooo. The kazi is faciiile. In and out, bra. You win, bra.
But the street don’t lie: THE SYSTEM ALWAYS WINS!”

– Neff Jacks, hardboi runner

In this episode, we present a list of questions that define cyberpunk. If a game, book, or movie checks these boxes, it’s cyberpunk. If not, sorry, bra. Is Shadowrun cyberpunk? Is The Matrix? Listen for the definitive answers.

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Movie Mining: Logan & Aging

“Nature made me a freak. Man made me a weapon. And God made it last too long.”
Logan, Logan

“This is what life looks like…”
Professor X, Logan

In this installment of Movie Mining, where we mine movies for RPG ideas, we review the 2017 film Logan and discuss what lessons we learned on how to play older characters in your RPG campaigns. We also talk about the Old Man Logan comic series where the movie drew inspiration. So, if you’re wondering how can you balance the benefit of long experience with the physical ravages of time to create a deep and interesting player character or NPC, find out in our review, bub. Snikt!

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Episode 205: Star Trek Adventures RPG

Two Star Trek fans guys who have seen some Star Trek episodes review the latest 2d20 game, Star Trek Adventures. We answer all of the important questions. Do you need to be a Star Trek fan to enjoy the game? Can the game make you a Star Trek fan? Is this an improvement on the 2d20 system? Does the system match the universe? Does it have starships? Can you play a Borg hottie? Listen and find out!

Audio for this episode is also available on YouTube

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Episode 203: Star Trek: Discovery Pt.1

We f**king welcome back Chris, one of the original f**king hosts, to discuss Star Trek: Discovery, five f**king episodes in. We look at how f**king Trek it is, whether making it a f***king prequel was the right idea, the f**king story, and the f**king characters. We also talk about a big f**king theory and which f**king series we would most like to play in. And to paraphrase Sylvia Tilly, we think this episode turned out pretty f**king awesome.

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