“The Code is more what you call guidelines than actual rules.” –Pirates of the Caribbean
In our latest installment in our Warriors series, we give you guidelines on how to play pirates or give your non-pirate characters a dash of piracy. Our discussion focuses on the Golden Age of Piracy in the Caribbean, including privateers, survival and injuries, the pirate’s code, and punishment.
The subject of pirate ships was too much to cram into this episode, so we cover it in our next one.
All of these topics can apply to any RPG setting, whether you are sailing the sevens seas or your ships battle among the stars. So get inspired for your next tabletop session and try to avoid scurvy. Or space scurvy, if that is a thing.
We spent 2011 painstakingly researching the cultures and wars that shaped the knight and samurai in order to give you an hour of solid entertainment. It would take us longer to list all of the topics we cover in the episode than the actual running time. (I’m not sure how that’s mathematically possible, but it’s true.) We even manage to squeeze in some Roman history, if Spartacus: Blood and Sand counts as history.
Kristos is back and so is talk of rape. It’s not a coincidence.
Back from the Kansai JIGG Golden Week Convention, we talk about the convention and the board games we played there. There is a clear favourite. We also discuss Wayne’s Hollow Earth Expedition convention game.