Episode 214: Race vs. Ancestry in Fantasy RPGs

We discuss Paizo changing the word “race” to “ancestry” in Pathfinder 2.0. What does that mean for Dungeons and Dragons? Will WotC follow Paizo’s lead? Now that “ancestry” is taken, what would be some other alternatives? Is this a case of modern sensibilities triumphing over tradition? Enjoy our lukewarm hot take!

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Episode 213: Campaign Confessions: D&D 5E Part 2: Pirates

Yo ho, yo ho, a pirate’s life for me
We pillage, we plunder, we rifle, and loot
Drink up, me ‘earties, yo ho
We kidnap and ravage and don’t give a hoot
We definitely give a hoot about our players’ comfort levels at the table
Drink up me ‘earties, yo ho (If you want to drink. No pressure.)
– “Yo Ho (A 21st-century Pirate’s Life for Me)”

In the second part of our discussion of Dungeons and Dragons 5e and our pirate campaign, we talk about how to play pirates in a fantasy roleplaying setting. We also discuss our collaborative world-building session.

Avast ye! Here be piratey¬†accents. Yuv bin warrn’d. Arrrrrr!

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Episode 212: Campaign Confessions: D&D 5E Part One

Continuing our Campaign Confessions series, we look at our recent pirate-themed Dungeons and Dragons 5e campaign. Part one focuses on 5e itself and the reasons why this edition has become so successful. We try to put our finger, and maybe some blame, on who dragged D&D kicking and screaming out of the basement and made it appealing to a whole new generation of players. Is it the system itself or is it social media savvy?

First comic books have become cool and now D&D. There’s hope for you toy collectors yet.

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