Today’s a training day, new player. Show you around; give you a taste of the business. I got 4 games pending people’s schedules, 3 active campaigns, another 25 in my notes that I can’t think of a decent act two for. I GM five players. That’s five different personalities. Five sets of problems. You can be number six if you act now. But I ain’t holding no hands, okay? I ain’t baby-sitting. You got today and today only to show me who and what you’re made of. You don’t like Scottish accents, get the frak away from my table. Go get you a nice, wimpy desk game, chasing Mario’s kart or something, you hear me?
In our second installment of RPG Rookies, we go over the things players and gamemasters need to discuss when starting up a new game, using our upcoming Pathfinder game as an example.
RPG Rookies is a series for new GMs and players or for more experienced GMs and players who like to complain about “obvious advice”. In First Step, we discuss the questions GMs and players need to ask themselves before playing a game, including which games will help you pull. Kidding. None of them will. We also offer some advice for those intimidated by 400-page rulebooks.