Idle Red Hands Weekly 002

This week we talk about GM dice fudging, the joy of painting boardgame miniatures and the Lancer RPG Kickstarter. Send us your questions or suggestions for topics on Twitter @idleredhands or in the comments.

Check out the Lancer Kickstarter here.

We are now on Instagram

Find Chris on Twitter

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Idle Red Hands Weekly 001

This week begins Idle Red Hands Weekly, a shorter format update podcast to let you know what we are working on and what’s coming up in the future. We will talk about gaming news, our favorite new releases in the tabletop world and also our favorite crowdfunding projects. In addition, we answer questions from listeners and give you teasers for topics of our upcoming longer episodes. All of this in under thirty minutes! Subscribe to the podcast, if you haven’t already, and along with our regular in-depth discussions, reviews and gaming inspiration, we will keep you up to date.

In our premiere episode we discuss two Kickstarter projects in their final week Swordsfall and Mysthea: Legends from the Borderlands RPG. Also upcoming topics on the podcast and dodging magic in the Forbidden Lands RPG.

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Episode 219: Racial Ability Bonuses – Hot Dwarves and Smart Orcs in D&D

Idle Red hands - Episode 219

In this episode we discuss the question of racial ability bonuses in D&D and other TTRPG systems. Is race the best way to give the flavor of the setting or does it just bring with it uncomfortable stereotypes drawn from the real world? Which will win in our discussion nature or nurture? If you roll a muscle wizard does that save you from the Tolkien hole?

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Episode 218: Forbidden Lands

Following our character creation and first gaming session, we have a long-form review of Forbidden Lands, the fantasy TTRPG from Free League. We discuss the system, setting, and mechanics of the game with a final comment on the value of the components themselves. The boxed set feels very premium and is a truly wonderful product. It captures the old school feel very well. But is it worth the price? Find out in our long review of Forbidden Lands!

For a more concise review look for our short version: http://www.idleredhands.com/2019/01/25/video-short-review-of-forbidden-lands-rpg/

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Episode 217: Warriors: Pirates

“The Code is more what you call guidelines than actual rules.”
Pirates of the Caribbean

In our latest installment in our Warriors series, we give you guidelines on how to play pirates or give your non-pirate characters a dash of piracy. Our discussion focuses on the Golden Age of Piracy in the Caribbean, including privateers, survival and injuries, the pirate’s code, and punishment.

The subject of pirate ships was too much to cram into this episode, so we cover it in our next one.

All of these topics can apply to any RPG setting, whether you are sailing the sevens seas or your ships battle among the stars. So get inspired for your next tabletop session and try to avoid scurvy. Or space scurvy, if that is a thing.

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Episode 216: Creature Feature : Robots

Also check out our shorter video discussion of robots in TTRPGs on our YouTube channel:

https://www.youtube.com/c/idleredhands

Robots, androids, replicants. They are called by many names and have a variety of origins and motivations. How can they best be used in your TTRPGs? Find out in our discussion about using robots in your tabletop campaigns, both as antagonists and protagonists. For additional inspiration, we also give you a list of possible campaign ideas (thank you, GURPS!).

In the tradition of our Creature Features, we watched the 1980 scifi film Saturn 3, starring Kirk Douglas, Harvey Keitel, and Farrah Fawcett. It includes some interesting examples of how to use a robot as an RPG character, even if it failed in its use of the robot as a movie character.

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Episode 215: Top 5 Fantasy Settings

Following up on our top 5 horror settings, we discuss ideas for new and fresh fantasy settings inspired by books, movies, and television. These are not necessarily our favorites, but they were definitely the most inspiring. Have we played it too safe or our choices a reach? Let us know what you think.

Understand that we deliberately didn’t include settings that are currently being used for existing games. Which means this list doesn’t include Lord of the Rings or A Song of Ice and Fire for obvious reasons. (Well, maybe not so obvious since A Song of Ice and Fire Roleplaying doesn’t get near enough love.)

To hear what didn’t make the list and also what inspired us to make our choices, listen to our full list of choices in this episode. If you would like to skip the full discussion and go right to the final top 5, please visit our YouTube channel and let us know what we got wrong in the comments.

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Episode 214: Race vs. Ancestry in Fantasy RPGs

We discuss Paizo changing the word “race” to “ancestry” in Pathfinder 2.0. What does that mean for Dungeons and Dragons? Will WotC follow Paizo’s lead? Now that “ancestry” is taken, what would be some other alternatives? Is this a case of modern sensibilities triumphing over tradition? Enjoy our lukewarm hot take!

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Episode 213: Campaign Confessions: D&D 5E Part 2: Pirates

Yo ho, yo ho, a pirate’s life for me
We pillage, we plunder, we rifle, and loot
Drink up, me ‘earties, yo ho
We kidnap and ravage and don’t give a hoot
We definitely give a hoot about our players’ comfort levels at the table
Drink up me ‘earties, yo ho (If you want to drink. No pressure.)
– “Yo Ho (A 21st-century Pirate’s Life for Me)”

In the second part of our discussion of Dungeons and Dragons 5e and our pirate campaign, we talk about how to play pirates in a fantasy roleplaying setting. We also discuss our collaborative world-building session.

Avast ye! Here be piratey accents. Yuv bin warrn’d. Arrrrrr!

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Episode 212: Campaign Confessions: D&D 5E Part One

Continuing our Campaign Confessions series, we look at our recent pirate-themed Dungeons and Dragons 5e campaign. Part one focuses on 5e itself and the reasons why this edition has become so successful. We try to put our finger, and maybe some blame, on who dragged D&D kicking and screaming out of the basement and made it appealing to a whole new generation of players. Is it the system itself or is it social media savvy?

First comic books have become cool and now D&D. There’s hope for you toy collectors yet.

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