What do two and a half white men know about blaxploitation movies? Unsurprisingly, very little, but we totally dug playing Soul Patrol, Wayne’s funky version of Cosmic Patrol. In this episode, we chill, get our groove on and review the righteous Cosmic Patrol from Catalyst Game Labs. We also discuss what other genres would work well with this slick game. Solid!
It was to be a story for the ages. Its heroes dwarfed The Iliad‘s. Its pathos rivaled Oedipus Rex. It had more earth-threatening disasters than a Roland Emmerich film. And it lasted three sessions.
In this episode, we discuss The Marius Chronicles and its premature demise. We talk about party design, “yes” GMs, “no” GMs, and the dangers of elevator pitching a game.
Eight years after its release, the always topical Idle Red Hands review new(ish) RPG kid on the block Savage Worlds. Does the game live up to its promise of being “fast, furious, and fun”? Well, one of us found it fast, another found it fun, and someone was furious. Listen to find out who thought what.
Yujiro guest hosts. (Hey! That makes four people. Now, you really need to listen to the episode.)
“What separates the winners from the losers is how a person reacts to each new twist of FATE.” – Donald Trump
Out of the mouths of real estate moguls authors presidential candidates reality TV stars.
In this addition to Campaign Confessions, we discuss the FATE RPG system and Chris’s weird war campaign. What made it so weird? Listen to the episode.
As an added bonus, we also review the Dominion card game.
The only thing darker than the Changeling: The Lost setting is our review of it.
In this episode, we review the latest incarnation of White Wolf’s Changeling game and discuss Wayne’s campaign. In between Lyal’s ranting and Chris’s waffling, you’ll hear how Wayne used gold-painted puzzle pieces (and two or three slightly different ways to describe them) and how he introduced game mechanics through his story.
After listening to this episode, you might be surprised to learn that we will probably continue playing Changeling; however, you’ll have to wait until episode 16 to find out how.
No Changeling books were harmed during the recording of this episode.
One Vampire: The Requiem episode! AH AH AH! Two Vampire: The Requiem episodes! AH AH AH! I love it!
In Part 2, we look at Lyal’s Detroit campaign. Lyal is thin-skinned, which explains why Wayne, Chris, and Yujiro aren’t so hard on his campaign. Lyal also loves to complain, which explains why he has some choice words for that “Lyal guy”.
We cover flashforwards, intraparty conflict, working in new players, and playing in real time.
Yujiro guest hosts again (we don’t seem to understand the concept of a guest host). Chris’s soon-to-be-wife, Saori, does the opening for this episode.
Special offer! Download Part 1 for free and get Part 2 for the low, low price of nothing. Offer expires in 2056.
In this installment of Campaign Confessions, we look at the World of Darkness system and the Vampire: The Requiem setting and system. We also explain how we track blood/glamour, health, and damage in Vampire and Changeling. (There’s some dispute over who gets credit for that.)
Yujiro guest hosts.
Rocket Nazis! Airships! The Castle of Endless Stealth Rolls! Will Rex “Blade” Richards and his trusty band of sidekicks be able to stop the Nazis from unleashing their secret weapon on the world? Find out in the thrilling conclusion to “The Curse of the Atlantean ‘Thing'”!
In this episode, we discuss Hollow Earth Expedition and the Ubiquity system. We also talk about what we liked and didn’t like about Wayne’s pulp adventure.
Tom and Yujiro guest host again.
For those of you interested in trying out Hollow Earth Expedition for yourselves, you can find two free sample adventures in PDF form (Stranded in the Hollow Earth and Kidnapped in the Hollow Earth) complete with sample characters and a streamlined version of the Ubiquity rules from the Exile Games website.
In part two of the D&D 4e Campaign Confessions, we talk about what we liked and didn’t like about Chris’ Red Hands campaign. Fight! Actually, not really. Chris just quietly takes the criticism. Wayne says it’s because Chris is so easygoing. Lyal says it’s because Chris is a time bomb. You be the judge.
We touch on the use of flashbacks, what makes for a good villain, and character death.
Yujiro and Tom join us again.
Campaign Confessions are episodes where we look at one of the campaigns we are playing. The first part focuses on the game system (and possibly setting), and the second part focuses on the actual story.
In our first episode of Campaign Confessions, we look at the game run by Chris: D&D 4e. We’re a little late to the party, we know. We blame the time difference between Japan and North America, which I believe is 12 hours and 18 months. Don’t tell us who won last year’s Stanley Cup, please.
About halfway through Lyal’s tangent on the Star Wars toys he owned as a kid, you’ll wonder how boring Wayne’s Toys ‘R’ Us tangent must have been to have been cut from episode 0.